Y'm-bhi Sentinel
Decapitated and reanimated corpses controlled by the telepathic minds of K'n-yan. They walk blindly along stone paths, scanning with high auditory perception.
A catalog of biological abominations, reanimated corpses, and cosmic entities that inhabit the deep subterranean vaults. Bypassing them is recommended; engaging them is lethal.
Decapitated and reanimated corpses controlled by the telepathic minds of K'n-yan. They walk blindly along stone paths, scanning with high auditory perception.
Ethereal, glowing phantom humanoids hovering over grass mounds. They act as alarm sentries that scream upon detecting light, drawing beasts to your coordinate.
Shaggy, multi-armed giants with vertical jaws. They break down doors, smash stone pillars, and can smell player scent from up to 50 meters away.
Intelligent reptile scientists that survived Yoth's collapse. They wield gold venom rods and use psychic beams to accelerate players' sanity degradation.
Viscous liquid mud abominations of Tsathoggua. They flow rapidly under floor cracks and are entirely immune to standard steel spears and iron bullets.
Four-legged panther-like beasts with sensory whiskers. They scale trees, waiting for players with fractured sanity before pouncing from the canopy.
Fish-like humanoids that nest inside the toxic canals of K'n-yan. They drag slow, overloaded players into deep aqueducts to drown.
Coloseal octopoid watchers floating inside the great domed columns. Staring at them triggers absolute insanity, warping the player's controls and movements.